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Everspace 2 release
Everspace 2 release















If you have watched Erik in the most recent gamedev streams, you already saw some crazy legendary weapons like Eye Of The Storm, Thundercore, Wrath of the Fallen, Bob, Pango’s Pride, or The Final Reckoning. Well, now is the time to go hunting for some legendaries in the all-new Ancients Rifts. "Finally, legendaries made it into the game! We know, many of you have been waiting for this since the tease of a legendary beam laser, the Agent of Redemption, from the EVERSPACE 2 prototype back in 2019. It won’t be too much of a grind, though, just enough against the inevitable rift cheese." To prevent pilots from farming rifts like there’s no tomorrow, we’ll implement a system where you have to earn a particular resource to open rifts by completing other activities, beforehand.

everspace 2 release

Of course, failing means no rewards, so you better enter fully geared up because your equipment while in a rift is locked. Sounds intimidating, but don’t you worry! You’ll get all your health and your consumables back no matter if you succeed or fail in a rift. So, to avoid been thrown out of the rift, you must maintain your Resolve score by defeating opponents rapidly and keeping your hull integrity above zero. Of course, bigger risks will yield greater rewards, like a higher legendary drop chance and better loot overall.Īs the endgame activity of a fast-paced space shooter, we want you to dive right into the battle with an optimized build and unleash mayhem on your enemies rather than camping behind an asteroid and picking one target after the other from a safe distance. Much like in the predecessor, where you could increase the difficulty for each run and pick handicaps between sectors in Hardcore mode, you can now ramp up Lunacy before opening a rift and picking a portal with different modifiers leading to the next stage to define your individual challenge. In Everspace 2, you can now have a similar experience by opening multi-staged rifts that become increasingly stronger with a chance of a legendary item dropping after you defeat the boss in the final stage. "We’ve always envisioned Ancient Rifts to bring back some of the crazy mechanics and challenges and that “one-more-run-feeling” of the first Everspace. It’s an extremely powerful passive device that you can tweak to your liking: In Avenger mode, the FSG reflects blocked shots back to attackers set to All Day, blocked damage is converted into weapon energy, and when using On Your Left, the shield is 25% smaller but will automatically turn towards the closest enemy facing you."

#Everspace 2 release generator#

To give pilots a broader choice of tools to work with when fighting against enemies that dish out a ton of damage, we added the Front Shield Generator with this update. With the fall update, we also added a new wing set for the Bomber, aka the Titan, when equipped with this new wing type, as well as two new Outlaw units, the Raider and the Tormentor. You’ll also notice some graphical touch-ups here and there. Furthermore, racing events now offer incentives, and the benchmarks have been altered accordingly. For starters, pun intended, you can jump right back to the beginning anytime you fail the course somewhere in between, like missing a ring or crashing into an asteroid. Introduced via a new side mission, featuring an old and beloved friend from the predecessor, all racing events in the game received a massive overhaul to make them more appealing. "New job types can be found on the new job board at Kato Palace in Prescott Starbase as part of a new side mission. If a combination of conditions is met, previous game areas will level up, and you’ll get a message that is even woven into the game’s lore." These are events like reaching a specific player level, a major plot point in the campaign, or entering a new system. We hope we found a fair solution that works for both sides: Instead of having enemies level with you constantly within a given level range per star system - there’s a lot more to the mechanic, but I’ll leave it at that - pilots can now over-level up to a certain point. While others appreciate having a challenge wherever they go and would find fighting underwhelming opponents that drop no meaningful loot just flat-out boring, some pilots just love to obliterate space baddies after they have advanced a few levels and are frustrated if enemies level with them.

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"Let’s address the elephant in the hangar first! We’ve noticed a subset of pilots not being happy with level scaling, especially at the beginning of the game. Here’s all the new content included in Everspace 2’s Ancient Rifts update…















Everspace 2 release